Galaxian arcade game sprite

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In circuitry, a hardware sprite is a hardware construct that employs custom DMA channels to integrate visual elements with the main screen in that it super-imposes two discrete video sources. Such sprites can be created by either electronic circuitry or software.

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Originally, sprites were a method of integrating unrelated bitmaps so that they appeared to be part of the normal bitmap on a screen, such as creating an animated character that can be moved on a screen without altering the data defining the overall screen. Initially including just graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical overlays. In computer graphics, a sprite (also known by other names see Synonyms below) is a two-dimensional bitmap graphic object that can be a static image or animation ( 2D computer graphics) that is integrated into a larger scene.

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